I’m messing with a procedurally generated golf game. It’s inspired by Desert Golf on iOS, but with a few twists. It’s targeted for iOS but you can download the Windows and Mac builds here.

30th May 2015 – V0.2 [Windows][Mac]


* Scoring system in place
* Aftertouch working
* Tree placement with simple vertex shader
* Level skip

9th April 2015 – V0.1 [Windows][Mac]


* Basic autogen working
* Basic ball physics and player input
* Core systems working
* Player profile working – including autosave and autoload on boot